Call of Duty Zombies The first ever Round 10,000 in zombies has been achieved today... |
- The first ever Round 10,000 in zombies has been achieved today...
- wtf? invisible zombie?
- Whos who's sound like
- avogadro poopoo
- How long it takes to kill George with a raw m1911 (bo1)
- i’ve remade kino in minecraft!
- A gym playlist essential
- A quick (and bad) edit that I made earlier
- The most 1000 IQ thing I’ll see this month.
- Clutch save on Tranzit live.
- No clue how I survived this
- Bo3 or BO4
- Lag with the bois
- Ww2 unsolved Easter eggs?
- Made it out alive (BO1)
- We did the Shangri La Easter egg with two spare controllers.
- Best method for improvement in first room challenges?
- Best "one off" crew?
- (BO3 ZOMBIES) Do I Need All The Maps To Make The Rk5 My Starting Pistol?
- Gobblegums
- So many power ups
- Botd little thing
- Question bo1
The first ever Round 10,000 in zombies has been achieved today... Posted: 22 Jul 2020 11:04 PM PDT
| ||
Posted: 23 Jul 2020 08:30 AM PDT
| ||
Posted: 23 Jul 2020 07:20 AM PDT
| ||
Posted: 23 Jul 2020 12:30 PM PDT
| ||
How long it takes to kill George with a raw m1911 (bo1) Posted: 23 Jul 2020 08:45 AM PDT (raw = not pack a punched, or without perks) On round 1 a zombie has 100 health. It takes 7 shots from the 1911 to kill one. So, if you divide 100 by 7, you get ~14.3. The raw M1911 does 14.3 damage. George's health relies on how many players are in the lobby; 250,000 health per player (1P = 250k HP, 2P = 500k HP, 3P = 750k HP, 4P = 1M HP) So now we divide 250,000 by 14.3, which equals 17,482.5. Thats how many shots it takes to kill George. But how long does it take? The M1911 doesn't have 17.4k shots in it. We need to calculate how often a max ammo spawns. There are 9 core power ups, one being a max ammo. This means there is a 1/9 chance a zombie has a drop ready. Which is a 1.2% chance of a max ammo, 11.1% chance of anything else, and an 88.9% chance of nothing. But this is just theoretical, not 100% accurate 100% of the time. Now we need to tell the maximum fire rate of the pistol, including Double Tap 1.0. The raw fire rate of the 1911 (w/o DT) is 800 RPM (rounds per minute), but we need to find the RPS (rounds per second). All we need to do is divide 800 by 60, which equals 13.3 RPS, but thats withoud DT. Double tap 1.0 increases the fire rate by 30%, which ups the DPS to 19.9 (or 20) The M1911 starting out has 40 rounds, But after your first MA, you get 88. Now we divide how 88 by 20, which equals 4.4, thats how many seconds it technecally takes to burn thru the ammo. But reload time. (w/o Speed Cola). It takes 2.65 seconds to reload. But now we need to divide 8 by 80, and multiply it by 2.65, which equals 26.5. Thats how long, in total, it takes to reload. So now we divide 250k by 20, which equals 12,500, so it takes 26.5 seconds to do 12,500 damage. Now we multiply 12,500 by 20, which equals 250,00 damage and 530 seconds. or 250,000 damage at almost 9 minutes. But thats if its a FLAWLESS run, I mean relentlessly shooting him without stopping, even when he's pissed TLDR: a lot [link] [comments] | ||
i’ve remade kino in minecraft! Posted: 22 Jul 2020 04:34 PM PDT
| ||
Posted: 23 Jul 2020 11:07 AM PDT
| ||
A quick (and bad) edit that I made earlier Posted: 23 Jul 2020 12:08 PM PDT
| ||
The most 1000 IQ thing I’ll see this month. Posted: 23 Jul 2020 05:08 AM PDT
| ||
Posted: 22 Jul 2020 08:40 PM PDT
| ||
Posted: 23 Jul 2020 11:03 AM PDT
| ||
Posted: 23 Jul 2020 09:55 AM PDT Hi guys, my question is that there is summer sale on ps4 and bo4 Deluxe Edition is nearly same price as zombie Chronicles, with the bo4 deluxe edition i got all the maps for the game and some extra ingame stuff. Should I buy the Chronicles or bo4? I watched lot of gameplay from both game but I can't chosse. Major diffrence? I'am more likely gonna buy bo4, but I want your opinions too. [link] [comments] | ||
Posted: 23 Jul 2020 06:12 AM PDT You ever hop on a nice game of shadows and ur playing with the bois. You've had a great game only one down and u got all the perks good packed weapons with double pack and then ur games starts to fucking lag, but that's alright cause it goes away a couple rounds later. Then out of fuckin nowhere ur game crashes and boom done no more fun with the bois [link] [comments] | ||
Posted: 23 Jul 2020 09:31 AM PDT Hey, I wanted to do a little survey whether there are still unsolved Easter eggs in ww2 zombies in your opinion or if everything was found. I am somehow convinced that there is still a lot to be solved. If someone still has a possible Easter egg, please write me. Have a nice day [link] [comments] | ||
Posted: 23 Jul 2020 12:57 PM PDT
| ||
We did the Shangri La Easter egg with two spare controllers. Posted: 23 Jul 2020 04:10 AM PDT Firstly it would've probably been easier to find two other people to do the Easter egg with us, but we thought we'd try it anyway, it worked. I played with a friend and we both had a spare controller, the whole Easter egg took around 2 hours, this should also work with three players and one extra controller. The biggest challenge is keeping everyone alive to activate the eclipse, but even so this wasn't too difficult. We were done by round 13. Gobblegums: impatient, immolation liquidation, NDE is nice but not required. Strategy: Keep each idle player nearby their first controller during rounds, this keeps the number of zombies managable for each player. One of us stayed in the starting room, while the other was on the bridge area. For the matching symbol step, let one person do it with their second controller, easier to do as you can see both symbols on the screen. You can easily let one person do most the steps actually, the other person can train the last zombie around the open area beside the base of PaP in starting room and the two idle players stand by the eclipse buttons. Aim to get to the napalm zombie step by round 3. Now you've just got to go through rounds until it appears. We didn't find this step too difficult, but it requires good communication. Whoever has the napalm zombie should focus on keeping them alive, while the other person should just keep the extra controllers alive. You can walk the napalm zombie down through power room, to the tunnel that it needs to be, while the other person gets ready for the eclipse. Be warned as seemingly the napalm zombie despawns if you get too far from it, we had this happen when running back for the eclipse from the tunnel. The best way to activate the ecplise we found was to lure the napalm zombie to the top of the tunnel, then run back to the starting room and activate the eclipse and run back immediately. You can also train the napalm zombie around the square outside the tunnel, while you discuss strategy. Remember that you can down your extra players to keep the napalm zombie off them, which is especially good if you have Impatient. If you've done the napalm zombie step you're in the clear to finish the whole Easter egg, just get both primary players to grab trip mines and set them up in turn, while the other person watches the last zombie. Then start the next round and let one person go to the tunnel, preferably the person with the shrink gun for extra safety. Keep a zombie at the end of the round and you can finish the whole thing. Anyways that's the strat we used. The two spare controllers had 30 downs each by the end of it, mainly from the last zombie of the round getting them constantly, whoops. It also took us three napalm zombies, as the first two despawned. Don't get disheartened too much if your napalm zombie dies, as long as you still have good guns/perks on your main players, keep going. [link] [comments] | ||
Best method for improvement in first room challenges? Posted: 23 Jul 2020 12:04 PM PDT I find first room challenges really appealing because they're difficult and don't involve a lot of setup/time to complete. The only catch is I'm awful at them. Does anyone have any tips for general improvement in the game? I figured playing first room over and over again until I eventually notice improvement might be the best route but it's certainly a drag. [link] [comments] | ||
Posted: 23 Jul 2020 11:24 AM PDT What I mean is that the one thing all of these different crews have in common is that they only appeared in one map. Which of them is the best? [link] [comments] | ||
(BO3 ZOMBIES) Do I Need All The Maps To Make The Rk5 My Starting Pistol? Posted: 23 Jul 2020 07:12 AM PDT All of the dlc maps I have are just from chronically and I don't feel like buying the rest so I came here to ask this question, and I would love to know what's the easiest and what's the hardest and if you already completed all the Easter eggs was it worth it? [link] [comments] | ||
Posted: 23 Jul 2020 10:26 AM PDT | ||
Posted: 22 Jul 2020 08:15 PM PDT
| ||
Posted: 23 Jul 2020 05:55 AM PDT Finally completed the botd easter egg this morning (god that was terrible) and I realised Dempsey says "ain't that swell", Treyarch really threw a little nod to Sal with that one [link] [comments] | ||
Posted: 23 Jul 2020 01:11 PM PDT So I got to round 32 solo on ascension bo1 with no jugg throughout the game. Do you think I should aim for a higher round? [link] [comments] |
You are subscribed to email updates from Call of Duty Zombies | Reddit. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment