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    Monday, September 21, 2020

    Call of Duty Zombies Probably the best birthday cake I ever got

    Call of Duty Zombies Probably the best birthday cake I ever got


    Probably the best birthday cake I ever got

    Posted: 21 Sep 2020 06:56 AM PDT

    T.e.d.d is my son

    Posted: 21 Sep 2020 09:26 AM PDT

    Found this inside a dead zombie corpse while playing bo2 mob of the dead��

    Posted: 20 Sep 2020 11:36 PM PDT

    Cold War Zombies Leaks... (Continued)

    Posted: 21 Sep 2020 03:03 AM PDT

    So, the other day I made a post going over some new leaks. Two images were leaked in the cod discord. And the person who had sent them had been saying some stuff about some of the things in cold war zombies. I covered them aswell as added some other information I had heard from another person...

    Now today, we have a "LOT" more stuff to cover which has come out from TGR. Wayyy wayy more. So strap yourselves in. Some of this post will reiterate what I posted the other day. So here we go..

    (Note: Remember, to always take leaks with a grain of salt!)

    * 3 Maps at launch. Die Maschine (ZM_Silver) which features nacht in it, Firebase Z (ZM_Pink) which is set in vietnam. And a normal survival map variant of the nacht that appears in Die Maschine.

    * DLC Maps: ZM_Platinum = Berlin (Could potentially be a kino remake).(Note: The belief is it'd be similar to how nacht is in Die Maschine. It's just "a part" of the map. So for a potential kino remake, it'd feature kino in it. But the map itself would be an expanded version of kino)

    Code Name_TheGiant (Der Riese Remake)

    * TranZit won't be there at launch. Three people have said this now. DK, TGR and Don Boy

    * Perk machines now look like the WW2 ones and are cans

    * Stamin-up, Deadshot, Elemental Pop (New perk), Quick Revive, Jug, Speed, all perks are 2.0 versions and can be upgraded four times

    * Have been hearing different things about Cherry and Double tap. One person says there in the game and one is saying Electric Cherry is not but double pack gives you double tap (like how it worked in bo4)

    * Specialists weapons are returning. (Healing Aura, Frost Blast, Aether Shroud, Energy Bind)

    * A knife is inside the mystery box and guns have rarities (aka like fortnite)

    * Double Pack abilities return, Plasmatic burst is the code name for a new AAT ability

    * Pack a Punch is Buildable

    * Lots of new boss zombies but they're easy to take out.

    New panzer type coming (It has a jetpack on)

    Hazmat Zombie

    Russian Mech (Similar to gorod krovi mangler)Mimic Zombie

    Nova dogs (Novacrawler/hellhound hybrid??)

    Summoner Zombie

    * Brutus and Avogadro have references in Die Maschine

    * Adler and Baker are playable in Zombies

    * May be able to pick who you play as in Zombies. (Not certain on this)

    * Weaver is the commanding officer who sends your characters to their mission quests aka the maps

    * Weaver will talk to you as you play the game

    * Original Ray Gun is returning along with a new Ray Gun Rifle

    * Shield is coming back

    * Jet pack buildable, 5 parts to build it. (I know, I can't believe it either. If true, that's crazy lmao)

    * "Aether Scope". At certain points it'll show you flashbacks of the aether. (kinda like ingame cutscenes. Its like the weird red flashing stuff we seen in the teaser)

    * Melee weapons are returning similar to the shovel in ww2.

    * Self revives might be a thing like in ww2 as well

    * There's references to elixirs in terms of MTX (Likely left overs from bo4)

    * New Damned Version

    * There is a way to physically win zombies now. (Not sure how this works)

    *Theres two modes, survival and a quest type mode

    * There's references to "loot" in the game as rewards

    * Alternate endings on Die Maschine

    * Story continues after tag der toten, stuff will start bleeding out from the dark aether on the Die Maschine map.

    * No Primis, Ultimis or Victis

    * Nikolai's glove is on die maschine

    [This last bit I can confirm myself 100% as I've literally seen it with my own eyes]

    One other thing I'll add is dead ops arcade 3. The main overlay of dead ops arcade 3 features..

    Left side: Blightfather, Nova Crawler, Hazmat Zombie, ???? (some sort of new zombie in cold war. Has a blade for a hand. Kinda similar to the gladiators on IX)

    Right side: Female Cyberback, Poison Catalyst zombie from bo4, Brutus

    It also has electric trap prongs running across the top portion of the screen.

    If you want a rough idea of how it looks.. search up dead ops arcade 2 and look at it's screen. And basically in your mind picture it but with what I've mentioned above ^

    submitted by /u/Nanikos
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    Wow...just wow

    Posted: 21 Sep 2020 06:58 AM PDT

    An interesting title

    Posted: 21 Sep 2020 12:03 PM PDT

    Maybe we'll FINALLY get the meaning of this in Cold War Zombies...

    Posted: 21 Sep 2020 05:56 AM PDT

    Bo3 is the best zombies...

    Posted: 21 Sep 2020 09:39 AM PDT

    Almost flawless round 50 natch with megas

    Posted: 21 Sep 2020 11:16 AM PDT

    How we really feel about monkeys...

    Posted: 21 Sep 2020 10:08 AM PDT

    First ever round 50 on kino

    Posted: 21 Sep 2020 12:28 AM PDT

    If you ever wondered how does the other side of the cinema look like when power is yet to be activated

    Posted: 21 Sep 2020 05:28 AM PDT

    The Giant Three Player Easter Egg Speedrun- 3:58

    Posted: 21 Sep 2020 10:04 AM PDT

    Tranzit bus route b to morg city? I know it’s a reach but it has the same colours

    Posted: 21 Sep 2020 03:09 AM PDT

    Finally we have done all bo2 and bo3 easter eggs without falling, and now we are going to do chronicles easter eggs

    Posted: 21 Sep 2020 11:15 AM PDT

    Page one of the cod bocw zombies comic

    Posted: 21 Sep 2020 04:40 AM PDT

    What’s your favorite Bo2 zombies map?

    Posted: 21 Sep 2020 10:03 AM PDT

    I'm curious to see the results

    View Poll

    submitted by /u/AngelOFDeath66
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    BO4-BOCW Zombies

    Posted: 21 Sep 2020 12:05 PM PDT

    PERSONAL OPINION

    Personally, my hopes and expectations are not high at all when it comes to the future installment of zombies. WAW-BO3 were phenomenal as far as story development, emotional attachment, map design, game mechanics, and perk systems were concerned. The story itself felt so real, as if I was watching a movie. Every map contained certain qualities that made it unique, therefore adding a 'replay-ability' factor. There were perks that were specific to individual maps, perks that had unique designs, and perks that had outstanding jingles and personalities. Every map had a strategic layout based upon wall weapons and perk locations. You genuinely had to use analytical thinking in order to be successful. Once you had created a strategy, you were rewarded greatly for it.

    Black ops 4, in my opinion, failed greatly because of this. You could seemingly choose what perks you wanted and where you wanted them located. In my opinion that decreases 'replay-ability' and the desire to overcome obstacles. Zombies used to be about challenge - black ops 4 ruined that. I miss exploring a new map on launch and searching for new perk and the excitement that came with finding them.

    I haven't even gotten started on starting out with your specialist wonder weapon. Back in BO2-BO3 you had to go on side quests in order to obtain these weapons. Were they required? Not necessarily. However, more than likely, you desired to get access to them because of how great they were. There is no more being rewarded anymore.

    In BO4 you no longer have to worry about getting the main wonder weapon as you can literally choose to start out with one of many specialist wonder weapons. There was no sense of accomplishment for me at all.

    I have my fingers crossed and I hope that the old perk system, and WW system (For lack of a better term), return. There are too many things that were great about zombies that 3ARC tried to fix.

    If it's not broken, please, do not try to fix it.

    submitted by /u/FunkyJazzOSRS
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    MOTD jumpscare randomly set off

    Posted: 20 Sep 2020 02:48 PM PDT

    Best zielinski Easter egg

    Posted: 21 Sep 2020 08:50 AM PDT

    Please make the Zombie maps in BOCW brigther.

    Posted: 21 Sep 2020 12:32 PM PDT

    I'm not talking about the sun being out like in Alpha Omega but brighter areas to see in like Buried and Die Riese. In these maps, even when in dark areas or inside structures, you still can see everything clearly.

    Is very difficult to see well in the newer maps. Blundell seemed to have thought that lack of visibility makes the experience scarier but it doesn't. Classified for example; it is very tough for me to see from a distance. There are these dark colors completely drowning distance information that would help me decide which route i want to take.

    Tag Der Toten is another one that i can't see shit when i'm inside structures despite it being very bright outside. Darkness is cool but please make sure we can actually see clearly because at the end of the day, the mode is Zombies. Surviving long is part of the challenge and cutting visibility cripples that.

    I know BOCW zombies will have this whole complete darkness thing until the power is turned on, which i'm fine with since is a concept their going for, but once the power is on, let me see.

    Thanks.

    submitted by /u/iWentRogue
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    What AR do you guys use the most on bo1 kino

    Posted: 21 Sep 2020 05:24 AM PDT

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