Call of Duty Zombies Probably the best birthday cake I ever got |
- Probably the best birthday cake I ever got
- T.e.d.d is my son
- Found this inside a dead zombie corpse while playing bo2 mob of the dead
- Cold War Zombies Leaks... (Continued)
- Wow...just wow
- An interesting title
- Maybe we'll FINALLY get the meaning of this in Cold War Zombies...
- Bo3 is the best zombies...
- Almost flawless round 50 natch with megas
- How we really feel about monkeys...
- First ever round 50 on kino
- If you ever wondered how does the other side of the cinema look like when power is yet to be activated
- The Giant Three Player Easter Egg Speedrun- 3:58
- Tranzit bus route b to morg city? I know it’s a reach but it has the same colours
- Finally we have done all bo2 and bo3 easter eggs without falling, and now we are going to do chronicles easter eggs
- Page one of the cod bocw zombies comic
- What’s your favorite Bo2 zombies map?
- BO4-BOCW Zombies
- MOTD jumpscare randomly set off
- Best zielinski Easter egg
- Please make the Zombie maps in BOCW brigther.
- What AR do you guys use the most on bo1 kino
Probably the best birthday cake I ever got Posted: 21 Sep 2020 06:56 AM PDT
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Posted: 21 Sep 2020 09:26 AM PDT
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Found this inside a dead zombie corpse while playing bo2 mob of the dead Posted: 20 Sep 2020 11:36 PM PDT
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Cold War Zombies Leaks... (Continued) Posted: 21 Sep 2020 03:03 AM PDT So, the other day I made a post going over some new leaks. Two images were leaked in the cod discord. And the person who had sent them had been saying some stuff about some of the things in cold war zombies. I covered them aswell as added some other information I had heard from another person... Now today, we have a "LOT" more stuff to cover which has come out from TGR. Wayyy wayy more. So strap yourselves in. Some of this post will reiterate what I posted the other day. So here we go.. (Note: Remember, to always take leaks with a grain of salt!)
[This last bit I can confirm myself 100% as I've literally seen it with my own eyes] One other thing I'll add is dead ops arcade 3. The main overlay of dead ops arcade 3 features..
It also has electric trap prongs running across the top portion of the screen. If you want a rough idea of how it looks.. search up dead ops arcade 2 and look at it's screen. And basically in your mind picture it but with what I've mentioned above ^ [link] [comments] | ||
Posted: 21 Sep 2020 06:58 AM PDT
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Posted: 21 Sep 2020 12:03 PM PDT
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Maybe we'll FINALLY get the meaning of this in Cold War Zombies... Posted: 21 Sep 2020 05:56 AM PDT
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Posted: 21 Sep 2020 09:39 AM PDT
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Almost flawless round 50 natch with megas Posted: 21 Sep 2020 11:16 AM PDT
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How we really feel about monkeys... Posted: 21 Sep 2020 10:08 AM PDT
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Posted: 21 Sep 2020 12:28 AM PDT
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Posted: 21 Sep 2020 05:28 AM PDT
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The Giant Three Player Easter Egg Speedrun- 3:58 Posted: 21 Sep 2020 10:04 AM PDT
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Tranzit bus route b to morg city? I know it’s a reach but it has the same colours Posted: 21 Sep 2020 03:09 AM PDT
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Posted: 21 Sep 2020 11:15 AM PDT | ||
Page one of the cod bocw zombies comic Posted: 21 Sep 2020 04:40 AM PDT
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What’s your favorite Bo2 zombies map? Posted: 21 Sep 2020 10:03 AM PDT | ||
Posted: 21 Sep 2020 12:05 PM PDT PERSONAL OPINION Personally, my hopes and expectations are not high at all when it comes to the future installment of zombies. WAW-BO3 were phenomenal as far as story development, emotional attachment, map design, game mechanics, and perk systems were concerned. The story itself felt so real, as if I was watching a movie. Every map contained certain qualities that made it unique, therefore adding a 'replay-ability' factor. There were perks that were specific to individual maps, perks that had unique designs, and perks that had outstanding jingles and personalities. Every map had a strategic layout based upon wall weapons and perk locations. You genuinely had to use analytical thinking in order to be successful. Once you had created a strategy, you were rewarded greatly for it. Black ops 4, in my opinion, failed greatly because of this. You could seemingly choose what perks you wanted and where you wanted them located. In my opinion that decreases 'replay-ability' and the desire to overcome obstacles. Zombies used to be about challenge - black ops 4 ruined that. I miss exploring a new map on launch and searching for new perk and the excitement that came with finding them. I haven't even gotten started on starting out with your specialist wonder weapon. Back in BO2-BO3 you had to go on side quests in order to obtain these weapons. Were they required? Not necessarily. However, more than likely, you desired to get access to them because of how great they were. There is no more being rewarded anymore. In BO4 you no longer have to worry about getting the main wonder weapon as you can literally choose to start out with one of many specialist wonder weapons. There was no sense of accomplishment for me at all. I have my fingers crossed and I hope that the old perk system, and WW system (For lack of a better term), return. There are too many things that were great about zombies that 3ARC tried to fix. If it's not broken, please, do not try to fix it. [link] [comments] | ||
MOTD jumpscare randomly set off Posted: 20 Sep 2020 02:48 PM PDT
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Posted: 21 Sep 2020 08:50 AM PDT | ||
Please make the Zombie maps in BOCW brigther. Posted: 21 Sep 2020 12:32 PM PDT I'm not talking about the sun being out like in Alpha Omega but brighter areas to see in like Buried and Die Riese. In these maps, even when in dark areas or inside structures, you still can see everything clearly. Is very difficult to see well in the newer maps. Blundell seemed to have thought that lack of visibility makes the experience scarier but it doesn't. Classified for example; it is very tough for me to see from a distance. There are these dark colors completely drowning distance information that would help me decide which route i want to take. Tag Der Toten is another one that i can't see shit when i'm inside structures despite it being very bright outside. Darkness is cool but please make sure we can actually see clearly because at the end of the day, the mode is Zombies. Surviving long is part of the challenge and cutting visibility cripples that. I know BOCW zombies will have this whole complete darkness thing until the power is turned on, which i'm fine with since is a concept their going for, but once the power is on, let me see. Thanks. [link] [comments] | ||
What AR do you guys use the most on bo1 kino Posted: 21 Sep 2020 05:24 AM PDT |
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