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    Tuesday, April 7, 2020

    Call of Duty Zombies I am one with the box and the box is with me

    Call of Duty Zombies I am one with the box and the box is with me


    I am one with the box and the box is with me

    Posted: 07 Apr 2020 04:45 AM PDT

    Without bullets I’ll have to resort to.... SCHTABBING!

    Posted: 06 Apr 2020 01:45 PM PDT

    I did it as a joke, I didn't think it would really work lol, happen to anyone else?

    Posted: 07 Apr 2020 06:17 AM PDT

    When he asks how u would get him up

    Posted: 07 Apr 2020 04:30 AM PDT

    Guys..... In 2 years Black ops 2 Zombies will be 10 years old..... How do you feel?

    Posted: 07 Apr 2020 10:26 AM PDT

    Hit round 100 for the first time!

    Posted: 07 Apr 2020 10:20 AM PDT

    The Keeper Language Decoded (For Real this time)

    Posted: 06 Apr 2020 06:09 PM PDT

    The Keeper Language Decoded (For Real this time)

    https://preview.redd.it/ek5y8qn2obr41.png?width=2160&format=png&auto=webp&s=2ba3d8f99ab3302d538ab699ea17d013cb5e0519

    Almost four years ago, the entire community was told that we now had in our hands, the keys to decoding the Apothicon and Keeper languages. Now once again, with u/EricMaynard (twitter: https://twitter.com/EricMaynardII), Bench (twitter:bench_appearobench_appearo), and myself (as well as several others) having spend an inordinate amount of hours on it over the past few weeks, I tell you today that, just as with our previous venture into Apothicon, this was not the case. In fact, we had barely scratched the surface of the Keeper Language.

    WHAT WE KNEW:

    At first glance, it would seem we had more information about Keeper than was the case with Apothicon. Indeed, MrRoflWaffles had published the Keeper Word and Pronunciation grids, allowing for what many believed was total access to the language - as well as this, very brief allusions to grammar and the methods in which words were made up. At the end of this process, we can safely say there is far more - both in terms of the language at face value and for its lore implications.

    WHAT WE DIDN'T KNOW:

    Firstly, each keeper word has a value in Base 9 - this is nothing new, as MrRoflWaffles had told us this, however it seems as though his reasoning was incorrect. In the real world, the Sumerian and Akkadian languages used a system "Cuneiform" - this is the oldest writing system in the world and appears in Origins, as well as being a clear inspiration for Keeper. These ancient cultures (as well as many more that followed and even some cultures today) used a different system to Base 10 to count, called Sexagesimal or Base 60. Look at your hand: On each finger (discounting your thumb) you have three visible fingerbones, and you have four fingers - this means with one hand, you can count to 12, just as today in the West, with one hand we count to 5. If you look at a Keeper's hand, they have three fingers, each with three finger bones - this means with one hand, they can get to 9.

    The majority of words in keeper are built up from what we have dubbed as "prime words". Every word can be assigned a number in base 10 (our real-world counting system). If you then check the prime factors of that number (the values that can only be divided by themselves and 1 that multiply to make the word you started with), it becomes clear that the meanings of these words create the larger word. We were somewhat aware of this due to a brief mention in one of the "Keeper Language" videos by Milo - however without the full knowledge of Apothicon, we were unable to fully appreciate this.

    Many of these "prime words" are Apothicon Radicals. This suggests a sort of cultural correlation between the two and indeed many of the words are similar, whilst being slightly different to their Apothicon counterparts. This of course makes sense from a development perspective, as Treyarch likely developed the languages at the same time, however it also makes sense from a lore perspective, as the language that is known as Apothicon by the time of the Aether storyline has existed for far longer - being the original language of the pre-keeper race long before their war and racial split. As a result, the Keeper language evolved with the Keepers and whilst the Prime Words are very much the same as the radicals, the meanings behind larger words has changed in order to better match the Keeper's culture and worldview - more on that later.

    Most interestingly, we can now, for the first time, present written Keeper grammar. For years now, full keeper sentences in game were untranslatable, with only the specific words being translatable. For an english comparison, this is the difference between "break wall" and "You must not ever break this wall". A clearly huge difference. I must be transparent, however: whilst we are confident in our methods, as we have at this point translated every quote we could find in game to check for consistency, some of the Keeper pronunciations themselves are estimates by us based on the patterns the language follows. This was done out of necessity, as there are no spoken instances of these few pieces of grammar in game, and therefore sadly, the only people with knowledge of these pronunciations are Milo and Treyarch themselves. I must repeat though, this does not affect translation. Now, every Keeper quote - both audible and written - is translatable.

    KEEPER ETYMOLOGY:

    As previously mentioned, in our lore, the Keeper language was developed far later than the Apothicon language and thus represents a culture that has diverged from that of the Apothicons. A great example of this is the word for Survive.

    In Apothicon, this word is made up of the radicals "Flow/Radiate", "Change", and "Harms". Clearly to the Apothicons, the concept of survival requires being able to flow and change constantly, or the ability to adapt, however they must also harm others in order to accomplish this. This makes sense as in order to literally continue to exist, Apothicons must consume the life energy of living creatures. The Keeper word, however, is only made up of the Prime Words for "Flow/Radiate" and "Change", but no mention of the radical for "Harm". As the Keepers secured their existence long ago, they have no need to harm others, like the Apothicons, in order to ensure their survival. A good example of a concept that has not changed, however, is the word for "All" - where in both Keeper and Apothicon, it translates to "Hold Change" (however it should be noted that, as discussed in the last thread, the Apothicon word has been modified in order to reference their newly acquired hivemind - obviously absent from the Keepers' word as they are able to think independently).

    THE IMAGE AND THE PROCESS:

    The image itself is a replication of the original treyarch design document (seen in the teaser for the Awakening DLC for Black Ops 3 and printed on the shirt given to Milo) and is as accurate as we could possibly make it, however unfortunately, the structure section was completely absent and so is of original design.

    The process itself was far more complex than that of the Apothicon Language and so took more time. The main issue was the grammar. Unlike the Apothicon project where we were able to determine words based on blurry images of the shirt, no image existed of the "structure" section of the shirt and so we had the bare minimum to obtain the grammar. Whilst searching the few videos Milo had made on the Apothicon language for information, we came across a quote which he had written in transcribed keeper (keeper sounds written in english) along with its english counterpart - which as we later learned, was also written on the sword in Shadows of Evil. This served as our "rosetta stone", as just like the Ancient Egyptian Language was cracked when a stone was discovered with both Ancient Greek (which they knew how to read) along with the same message in the lost language, we were now able to match the unknown keeper grammar symbols to tangible sounds - and their english meanings.

    From there, I began research into English Grammar rules (I will spare the details as it's fairly dull) and was able to construct tables which allowed me to use processes of elimination to determine what grammar "component" was likely to fit where - this was then compared to in-game keeper quotes to see if it made sense in practice. This was done for practically every texture of written Keeper.

    As previously mentioned, a few pronunciations (marked on the language sheet) are estimated based on the pattern that the other pronunciations follow. We tried our hardest to search for any reference (both with in-game and out-of-game sources) for vocalisations of these grammar components, but as far as we know, they exist only on the shirt and on the original design document. If anyone has any information on these few points of contention, please don't hesitate to come forward.

    WORD SYNTHESIS:

    Just with Apothicon, you can have a lot of fun with this. In order to create a word, all you need to do is think of the word's meaning in its most basic sense, then search through the "prime words" for those that fit this, then simply multiply their corresponding base 10 number together. Convert this to Base 9, then use the pronunciation guides in the "structure" section to complete your word!

    NOTES:

    The first and obvious point is that of the few grammar components that have estimated pronunciations - this has been said enough already and so won't be reiterated here. Secondly, you may notice a missing slot for "Oot". As far as we can tell, this is similar to "yog" and "nool" in Apothicon, where it simply uses the symbol of the piece of grammar it is replacing. Thirdly, the markings for "command" and "statement" have no keeper pronunciation - this is as they are never pronounced, and slot round a sentence (like a capital letter and full stop/period in English). Finally, the choice to assign words their base10 value was done to enable word synthesis without having to waste time in base conversion.

    CLOSING REMARKS

    Just as last time, it's been my pleasure and privilege to bring this to you and I'm sure all those who have been part of the project would share the same sentiment. I thoroughly believe that this is information the community deserves and now, along with its companion, the Apothicon language, this long-standing mystery within the Zombies community has - hopefully - finally been solved. I really hope you all enjoy this, because as much as the hours were tiring, all of your support the last time around is what helped me push through and finish this. Thank you all. Now, Ul Kree Lu tsar leemagagra bahr lo leegra lu Kreeholo.

    submitted by /u/thecaljitsu
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    "The Excavation of the MPD" - Call of Duty Zombies Storyline Cinematic

    Posted: 07 Apr 2020 11:48 AM PDT

    Weapon Battles #10! Which is your favorite?

    Posted: 07 Apr 2020 07:23 AM PDT

    Sisters First Time Playing COD Zombies LMAO

    Posted: 07 Apr 2020 12:11 PM PDT

    How do you guys prefer to setup on Gorod Krovi?

    Posted: 07 Apr 2020 08:51 AM PDT

    I love Gorod Krovi but I never learned how to setup efficiently. Should I get the dragon strike? What weapons should I go for? What are good training/camping spots?

    submitted by /u/nutlord44
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    Maybe I'm in the gutter but I just got the ray gun mark 2 from the box in botd?

    Posted: 07 Apr 2020 07:45 AM PDT

    I honestly liked where tranzit was going

    Posted: 07 Apr 2020 10:07 AM PDT

    When BO2 came out I really liked the vibe of 80s/90s it was giving out such as with the loading music "earth angel". I thought the rest of the maps were going to be implemented around this time period but that changed a lot lol. Die rise came out and after that I only liked Buried, Origins, and Mob. I just wish they would make maps like these especially with the next gen without any fog, because I dont know how to explain it but sometimes I just like to wonder how tranzit used to look like before the earth's giant explosion.

    submitted by /u/alansgotitcovered
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    Sadly it’s the truth....

    Posted: 07 Apr 2020 11:57 AM PDT

    The Two Storylines

    Posted: 07 Apr 2020 11:25 AM PDT

    It's not that I hate Aether or anything (love it to bits) but I recently bought Black Ops 4, played through the maps, got into the (Chaos) storyline more. It may just be because I love ancient history and stuff like that, but the story was left on a cliffhanger and to hear that "Chaos won't be returning in Black Ops 5" was really, disheartening, disappointing.

    And if they just leave it until like Black Ops 6 or just completely forget about it and focus on the already beaten to death horse that is Aether, because let's be real, it should've ended in Black Ops 3.

    But People really don't like change, that's probably why Chaos was received poorly, hence no confirmed continuation into the next game (you could probably say the same for IW and questionably WW2) AND with no more Blundell, well.

    Feel free to absolutely dissect me if you read this

    submitted by /u/Reubensss
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    When people get mad at others for liking a certain zombies game

    Posted: 07 Apr 2020 11:16 AM PDT

    Apothican Upgrade

    Posted: 07 Apr 2020 11:13 AM PDT

    I'm playing revelations right now and I'm looking for the upgrade stone above Mob of the Dead/Origins and I cant find it can someone help?

    submitted by /u/Devoohn
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    I made a vintage style postcard for Origins!

    Posted: 06 Apr 2020 06:40 PM PDT

    Custom zombie controllers

    Posted: 07 Apr 2020 10:04 AM PDT

    Anyone know where I can get a custom controller plate from or anyone who makes em? I've found two but I want more options or to speak to someone who can make em, I'm starting off my cod zombie collection

    submitted by /u/Meowjow
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    Got Blue Screened Right Before Boss Battle In Blood Of The Dead Easter Egg (1st try, me and my friends got really far considering it's our first try)

    Posted: 06 Apr 2020 11:26 PM PDT

    Tell me what you liked about Gorod Krovi

    Posted: 07 Apr 2020 07:44 AM PDT

    Unfortunately for me, I sort of missed the Black Ops 3 train. None of my zombies friends got its season pass, so I just kind of watched the game play out from the sidelines, alone, without the motivation to play the maps all too much. I played the hell out of Der Eisen alone, and that's really the only map that I was able to get into. Zetsubo was too dark and complicated for me, Revelations was a massive let down, and Gorod just seemed like an average map. Not bad by any means, but everyone praises it as one of the best maps ever, and I never had the passion in BO3 to see what everyone was on about.

    TL;DR I don't know why GK was so loved, so I want you to tell me.

    submitted by /u/Sugarcomb
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    Combination Of Bad Luck, And An Epic Clutch

    Posted: 06 Apr 2020 08:22 PM PDT

    Why is the M911 Pistol so small in BO1?

    Posted: 07 Apr 2020 12:18 PM PDT

    I cant be the only one that's noticed this. It's almost laughable in a way. In BO2 it seems regularly sized.

    submitted by /u/vmuc
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