Call of Duty Zombies WWII Nazi Zombies - Olivia, Drostan, Marie and Jefferson (CONCEPT). |
- WWII Nazi Zombies - Olivia, Drostan, Marie and Jefferson (CONCEPT).
- Probably the most useful trick on DE
- Yaah It's rewind time
- This made me rage a few times but managed to complete it
- Now hold on one minute. Are my eyes playing tricks on me?
- How much damage for a headshot
- True story and got the biggest adrenaline rush trying to survive.
- Got this last night! 100% BO4 Zombies Completion!
- BO3 Verruckt
- i drew one of the most iconic weapons!
- My highest round yet
- A tribute i made for BO3 Zombies, hope you guys enjoy!
- I wasn't even trying my man. Honest to Jah
- How do I glitch the cosmonaut to dance in BO1?
- Is dead of the night the easier map ever?
- Music Easter eggs
- Is Dying Wish bugged?
- I cri every tim
- Green Nova crawlers on AO are the most annoying zombie type imo
- The denizen render issue
WWII Nazi Zombies - Olivia, Drostan, Marie and Jefferson (CONCEPT). Posted: 19 Nov 2019 06:16 AM PST
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Probably the most useful trick on DE Posted: 19 Nov 2019 11:01 AM PST
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Posted: 18 Nov 2019 07:55 PM PST
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This made me rage a few times but managed to complete it Posted: 19 Nov 2019 10:01 AM PST
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Now hold on one minute. Are my eyes playing tricks on me? Posted: 19 Nov 2019 11:42 AM PST
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How much damage for a headshot Posted: 19 Nov 2019 12:04 PM PST i always assumed a headshot was 2x more damage but when i was shooting a zombie with the normal pistol (bo3), took 6 to the body or 2 to the head. How much damage is it for a head shot? is it different for each guns? [link] [comments] | ||
True story and got the biggest adrenaline rush trying to survive. Posted: 19 Nov 2019 11:52 AM PST
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Got this last night! 100% BO4 Zombies Completion! Posted: 18 Nov 2019 02:30 PM PST
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Posted: 19 Nov 2019 05:37 AM PST Whats the best strategy for high rounds with classic GG only? I know most people do full map training then use traps, but before round 30-40 the spawns arent fast enough. Most people say camp kitchen but that seems far too risky with no megas between 20-40. Also, is there any way to go through the traps consistently without downing? [link] [comments] | ||
i drew one of the most iconic weapons! Posted: 18 Nov 2019 08:01 PM PST
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Posted: 18 Nov 2019 07:02 PM PST
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A tribute i made for BO3 Zombies, hope you guys enjoy! Posted: 18 Nov 2019 07:16 PM PST
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I wasn't even trying my man. Honest to Jah Posted: 19 Nov 2019 08:51 AM PST
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How do I glitch the cosmonaut to dance in BO1? Posted: 19 Nov 2019 08:41 AM PST I remember back in the day killing him while the round numbers changing, then using the jump pads while he spawned to glitch him. However, I tried it last night and it didnt work. Was I doing something wrong? [link] [comments] | ||
Is dead of the night the easier map ever? Posted: 19 Nov 2019 11:26 AM PST Since you got unlimited ammo...? In rev you would run out of ammo by round 160 at least (personal experience) Filler filler filler filler filler filler filler filler filler filler filler filler filler filler [link] [comments] | ||
Posted: 18 Nov 2019 02:58 PM PST Can we all take a moment to appreciate the effort that has went into the music in zombies. We've had amazing songs such as beauty of annihilation, where are we going, drowning, just to name a few. Also for all the hate black ops 4 receives it gave us some of the best songs in zombies history. [link] [comments] | ||
Posted: 19 Nov 2019 06:34 AM PST It happend already quite alot that i would go down, even with Dying Wish (also as Modifier) however it does proc...when im down. Just wanted to know if it's actually intend to "work" like that or not, cuz it would make it the worst perk ingame. [link] [comments] | ||
Posted: 18 Nov 2019 02:23 PM PST
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Green Nova crawlers on AO are the most annoying zombie type imo Posted: 18 Nov 2019 06:29 PM PST AO is a close quarters map and when those crawlers shoot that stuff at the zombies that make them run ridiculously fast, it's game over. Absolutely hate them. [link] [comments] | ||
Posted: 18 Nov 2019 06:40 PM PST This is a legit question, I am not quite getting it. The denizens were created to slow the player down so the game can render everything in time. However, on bus there are no denizens, the bus is moving faster than a running player and the game still renders everything fine. Why is that? How does this happen? [link] [comments] |
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