Call of Duty Zombies Treyarch confirms unintended Weapon XP earn rates, fixes coming soon |
- Treyarch confirms unintended Weapon XP earn rates, fixes coming soon
- Yard trainers may know
- 1374 kills in solo high round and finaly lvl 2, thanks for the double xp week treyarch! love you guys
- one last box hit before i exfil-
- At last, I can once again.. shower...
- How it really feels
- A day of 2XP left and still no fix they promised yesterday!
- Infinite Megatons
- Day 15 of this still not being fixed.
- We tried the Penthouse strat and I’ve found the most OP way to hold this ledge and make money at the same time.
- Pack a Punching Like a Boss
- Pubs are a different breed
- Megaton art
- Speed Cola should be 30% faster reloads by default. The tier 3 upgrade should be 25% faster ADS speed.
- Die Maschine Ghost Monkeys all locations (5 in Yard, 5 inside Nacht, 5 at Plane Crash, and 5 at Pond)
- We all knew something was wrong
- Anyone else hate the fact that the Operators in Cold War Zombies are even blander than the original Vurruckt marines?
- To my fallen SOLO players on this 2XP week....
- They were quick to nerf xp but still haven’t fixed hit reg issues...
- Last week I failed an exfil with 0 zombies remaining
- Weapon Kits NEED to come back
- I did the thing
- Public Zombies in a nutshell
- I finally got to round 100 on Die Machine
- PSA - You can get all four DIE upgrades without starting the Easter Egg
Treyarch confirms unintended Weapon XP earn rates, fixes coming soon Posted: 28 Nov 2020 02:25 PM PST | ||
Posted: 29 Nov 2020 09:43 AM PST
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Posted: 29 Nov 2020 01:30 AM PST
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one last box hit before i exfil- Posted: 29 Nov 2020 06:34 AM PST
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At last, I can once again.. shower... Posted: 29 Nov 2020 09:04 AM PST
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Posted: 28 Nov 2020 03:08 PM PST
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A day of 2XP left and still no fix they promised yesterday! Posted: 29 Nov 2020 09:59 AM PST
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Posted: 28 Nov 2020 07:25 PM PST
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Day 15 of this still not being fixed. Posted: 28 Nov 2020 03:05 PM PST
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Posted: 28 Nov 2020 09:34 PM PST
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Posted: 29 Nov 2020 07:30 AM PST
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Posted: 29 Nov 2020 11:39 AM PST
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Posted: 28 Nov 2020 01:49 PM PST
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Posted: 28 Nov 2020 01:13 PM PST LMG's and sniper rifles in particular have absolutely brutal ADS speeds (especially the M60 and Barrett, good lord). The 25% ADS boost would make them much more appealing whereas now, there's no real reason to use them outside of camo challenges. [link] [comments] | ||
Posted: 29 Nov 2020 10:54 AM PST
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We all knew something was wrong Posted: 28 Nov 2020 03:22 PM PST
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Posted: 29 Nov 2020 01:38 AM PST I'm not taking into account that there was probably some missed development time to add more lines or take more time to create better ones that make the Operators stand out more as individuals in Zombies as what we have with the final product is what I am judging it as, its final state for the Operators or at least the standard for new ones in the future for Zombies. Operators only have quotes for Kills, Weapon Pickups, and entering the Downed state from what I can remember from just playing. My gripe is that it's so unnervingly quiet when it comes to gameplay, I pick up a Max Ammo, and I expect a response or reaction from my character, but its just silence. A Megaton spawns in, what does your Operator do or say? Nothing, the only reaction the game gives is when the first one spawns in at the beginning of the game to teach the player about them. Dog-round starts? Nothing. DRINKS A PERK? (This one really gets me) They do not respond or react at all. The Operators are so boring and bland, and it's not the Operator's individual fault. We have no conversation quotes, no reaction quotes, no character to enjoy from us playing as them. Just boring "Carcass removed." quotes. At most I expected Easter Egg quotes or reactions during the main quest to make us players feel more involved, but it's only Weaver or the other characters on the Radio that react to what's happening around us, and not the characters directly interacting with the problems or situations in-game, its just very annoying to say since I feel like there *should* be some reaction there. What I personally really hope for in the future is either more lines/quotes are added to make the Operators feel less like empty Fortnite skins, and more like individual characters you worked towards unlocking so you can enjoy playing as them. What do you guys think? Do you agree with me or disagree with my opinion on the matter at all, since it's interesting to see. (This is from someone who is enjoying Cold War Zombies at the max, by the way, I'm having loads of fun, this was my only real complaint or talking point from my experience.) [link] [comments] | ||
To my fallen SOLO players on this 2XP week.... Posted: 29 Nov 2020 12:20 AM PST Don't worry, we've spent 70% of our time finding a match, having host leave by round 10, playing in a lag-storm of slow motion, trying not to get disconnected from most of them. I've spent more time trying to get into a stable match this week than actually playing. [link] [comments] | ||
They were quick to nerf xp but still haven’t fixed hit reg issues... Posted: 29 Nov 2020 08:11 AM PST
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Last week I failed an exfil with 0 zombies remaining Posted: 29 Nov 2020 10:46 AM PST
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Posted: 28 Nov 2020 09:34 PM PST I find it very odd that everyones going nuts over getting Dark Aether camo, meanwhile you can only have it on one gun in your game, and it needs to be leveled up all the way in terms of rarity if you want to hang onto it. There should be a way to have camos be equipped on any gun you pick up in zombies, obviously weapon kits wouldn't work the same as they did previously, due to the way attachments work now. But something similar should be in the game, to make it feel that much more worth it to get Dark Aether [link] [comments] | ||
Posted: 29 Nov 2020 02:13 AM PST
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Posted: 29 Nov 2020 11:30 AM PST
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I finally got to round 100 on Die Machine Posted: 28 Nov 2020 07:51 PM PST
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PSA - You can get all four DIE upgrades without starting the Easter Egg Posted: 29 Nov 2020 08:13 AM PST If you get a D.I.E. wonder weapon before building the Pack-A-Punch, the portals that let you upgrade to the D.I.E. Electrobolt and D.I.E. Thermoplastic will be active and alternate spawning. It seems building the Pack-A-Punch locks you into the main quest and starts the Aetherscope hunt. If you don't build PaP, you can build all four D.I.E upgrades. [link] [comments] |
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