• Breaking News

    Sunday, November 29, 2020

    Call of Duty Zombies Treyarch confirms unintended Weapon XP earn rates, fixes coming soon

    Call of Duty Zombies Treyarch confirms unintended Weapon XP earn rates, fixes coming soon


    Treyarch confirms unintended Weapon XP earn rates, fixes coming soon

    Posted: 28 Nov 2020 02:25 PM PST

    Yard trainers may know

    Posted: 29 Nov 2020 09:43 AM PST

    1374 kills in solo high round and finaly lvl 2, thanks for the double xp week treyarch! love you guys

    Posted: 29 Nov 2020 01:30 AM PST

    one last box hit before i exfil-

    Posted: 29 Nov 2020 06:34 AM PST

    At last, I can once again.. shower...

    Posted: 29 Nov 2020 09:04 AM PST

    How it really feels

    Posted: 28 Nov 2020 03:08 PM PST

    A day of 2XP left and still no fix they promised yesterday!

    Posted: 29 Nov 2020 09:59 AM PST

    Infinite Megatons ������

    Posted: 28 Nov 2020 07:25 PM PST

    Day 15 of this still not being fixed.

    Posted: 28 Nov 2020 03:05 PM PST

    We tried the Penthouse strat and I’ve found the most OP way to hold this ledge and make money at the same time.

    Posted: 28 Nov 2020 09:34 PM PST

    Pack a Punching Like a Boss

    Posted: 29 Nov 2020 07:30 AM PST

    Pubs are a different breed

    Posted: 29 Nov 2020 11:39 AM PST

    Megaton art

    Posted: 28 Nov 2020 01:49 PM PST

    Speed Cola should be 30% faster reloads by default. The tier 3 upgrade should be 25% faster ADS speed.

    Posted: 28 Nov 2020 01:13 PM PST

    LMG's and sniper rifles in particular have absolutely brutal ADS speeds (especially the M60 and Barrett, good lord). The 25% ADS boost would make them much more appealing whereas now, there's no real reason to use them outside of camo challenges.

    submitted by /u/Simulation__
    [link] [comments]

    Die Maschine Ghost Monkeys all locations (5 in Yard, 5 inside Nacht, 5 at Plane Crash, and 5 at Pond)

    Posted: 29 Nov 2020 10:54 AM PST

    We all knew something was wrong

    Posted: 28 Nov 2020 03:22 PM PST

    Anyone else hate the fact that the Operators in Cold War Zombies are even blander than the original Vurruckt marines?

    Posted: 29 Nov 2020 01:38 AM PST

    I'm not taking into account that there was probably some missed development time to add more lines or take more time to create better ones that make the Operators stand out more as individuals in Zombies as what we have with the final product is what I am judging it as, its final state for the Operators or at least the standard for new ones in the future for Zombies.

    Operators only have quotes for Kills, Weapon Pickups, and entering the Downed state from what I can remember from just playing.

    My gripe is that it's so unnervingly quiet when it comes to gameplay, I pick up a Max Ammo, and I expect a response or reaction from my character, but its just silence. A Megaton spawns in, what does your Operator do or say? Nothing, the only reaction the game gives is when the first one spawns in at the beginning of the game to teach the player about them. Dog-round starts? Nothing. DRINKS A PERK? (This one really gets me) They do not respond or react at all. The Operators are so boring and bland, and it's not the Operator's individual fault. We have no conversation quotes, no reaction quotes, no character to enjoy from us playing as them. Just boring "Carcass removed." quotes.

    At most I expected Easter Egg quotes or reactions during the main quest to make us players feel more involved, but it's only Weaver or the other characters on the Radio that react to what's happening around us, and not the characters directly interacting with the problems or situations in-game, its just very annoying to say since I feel like there *should* be some reaction there.

    What I personally really hope for in the future is either more lines/quotes are added to make the Operators feel less like empty Fortnite skins, and more like individual characters you worked towards unlocking so you can enjoy playing as them.

    What do you guys think? Do you agree with me or disagree with my opinion on the matter at all, since it's interesting to see. (This is from someone who is enjoying Cold War Zombies at the max, by the way, I'm having loads of fun, this was my only real complaint or talking point from my experience.)

    submitted by /u/TheDoorMatt655
    [link] [comments]

    To my fallen SOLO players on this 2XP week....

    Posted: 29 Nov 2020 12:20 AM PST

    Don't worry, we've spent 70% of our time finding a match, having host leave by round 10, playing in a lag-storm of slow motion, trying not to get disconnected from most of them.

    I've spent more time trying to get into a stable match this week than actually playing.

    submitted by /u/N0T_a_Psychopath
    [link] [comments]

    They were quick to nerf xp but still haven’t fixed hit reg issues...

    Posted: 29 Nov 2020 08:11 AM PST

    Last week I failed an exfil with 0 zombies remaining

    Posted: 29 Nov 2020 10:46 AM PST

    Weapon Kits NEED to come back

    Posted: 28 Nov 2020 09:34 PM PST

    I find it very odd that everyones going nuts over getting Dark Aether camo, meanwhile you can only have it on one gun in your game, and it needs to be leveled up all the way in terms of rarity if you want to hang onto it. There should be a way to have camos be equipped on any gun you pick up in zombies, obviously weapon kits wouldn't work the same as they did previously, due to the way attachments work now. But something similar should be in the game, to make it feel that much more worth it to get Dark Aether

    submitted by /u/MrZombiemod
    [link] [comments]

    I did the thing

    Posted: 29 Nov 2020 02:13 AM PST

    Public Zombies in a nutshell

    Posted: 29 Nov 2020 11:30 AM PST

    I finally got to round 100 on Die Machine

    Posted: 28 Nov 2020 07:51 PM PST

    PSA - You can get all four DIE upgrades without starting the Easter Egg

    Posted: 29 Nov 2020 08:13 AM PST

    If you get a D.I.E. wonder weapon before building the Pack-A-Punch, the portals that let you upgrade to the D.I.E. Electrobolt and D.I.E. Thermoplastic will be active and alternate spawning.

    It seems building the Pack-A-Punch locks you into the main quest and starts the Aetherscope hunt. If you don't build PaP, you can build all four D.I.E upgrades.

    submitted by /u/Digidude64
    [link] [comments]

    No comments:

    Post a Comment